Hopefully, that will put an end to guy-dot-brush-gate. (Incidentally, Tim Schafer wanted to name the character Hank Plank.
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And make sure you read the full secret behind Guybrush’s name. We maintain the crux of our FAQ was correct, but apologize for the mistakes made with regards to the file extensions. I saw the file names so many times that the name "guybrush" stuck. In dpaint you could select a section of the screen called a "brush" and save it out. When Steve Purcell was doing concepts for "the guy" he was doing them in dpaint. A quote:ĭuring the early days of Monkey Island I didn’t have a name for Guybrush.
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In a scathing indictment of our reporting, Ron Gilbert posted a long retort about the real name of the file, and thus the origins of Guybrush’s name. Guy because the main character was a guy, and the extension indicating it was a brush file.
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I'd love to see Gilbert get another crack at Monkey Island, but I hope if it happens it's done as part of a team with big, fresh ideas for Guybrush and his frenemies.In the late nineties, we claimed in this very FAQ that Guybrush was named after the generically labeled Deluxe Paint character-graphics file guy.brush. Really, truly, shaking things up is the best bet for making it fresh again, making it important again, not simply a second take on something that already happened. Also, the reasons MI3, MI and Telltale's effort didn't resonate as much as the first two MIs isn't, I think, solely down to not having the 'right' puzzles or gags: I wonder if it's because the comedy pirate point'n'click adventure gastank isn't an infinite one, even with the ideal team behind it. That's his prerogative of course, but I no longer see much appeal in pretending the last 25 years didn't happen and there's nothing to aim for from the next 25. It doesn't seem at all forward looking, and sounds suspiciously like he essentially wants repetition with different gags. Disney might have no current or even future plans for MI, but big entertainment corporations are so rarely in the business of selling off IP that could one day turn out to be useful.Īt the same time, I'm oddly uninspired by Gilbert's pitch.
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I'd rather play the classics in their original format and bug free so I'm not giving them more money, they are hacks, I mean it's just jarring that: - For some scummy agreement between them and. Which is the point where I accept this isn't ever going to happen no matter how much anyone desires it. Honestly I was not satisfied with DF's remasters so far: lots of small bugs and weird issues. He wouldn't do it unless he owned the rights. "All the games after Monkey Island 2 don't exist in my Monkey Island universe." He'd call it Monkey Island 3a and pretend nothing after MI2 ever happened. It would be 2D, in what he calls "enhanced low-res."
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He would "rebuild" LucasArt's olden adventure engine SCUMM, he would include a full inventory, it'd be fully voice, he would include dialogue puzzles, but he'd "lose the verbs." No tutorials or hint systems or pansy-assed puzzles or catering to the mass-market or modernizing." Ooh, take that, Telltale. It'd be a" retro game that harkened back to Monkey Island 1 and 2" and "a hardcore adventure game driven by what made that era so great. You really should comb through his full, seventeen point list of desires, but here's a few key selections: Whether anything will ever come of it is anyone's guess - I would imagine it's less a case of resistance at Disney, and more one of corporate wheels turning too impossibly slowly and safely to even notice this sort of thing.Īnyway, the main event: how Gilbert would tackle a Nu-Monkey, given the opportunity. He even mentions Kickstarter, for heaven's sakes. Writing a long post about how you'd remake Monkey Island sure is a funny way of demonstrating that "I have no plans to make another Monkey Island." Threepwood co-parent Ron Gilbert's done it anyway, and while I believe him when he says he's currently not working on any such game, it's hard not to tin-foil-hat-read his post as essentially a public pitch to Disney now they've taken LucasArts down to the bottom of the garden.